7th, April, 2007:; We have opened the site to the public!
7th, April, 2007:;
Hello and welcome to Sortilegium! This is a new, fantasy RPG, allowing – basically – any creature to be played (except for dragons and other such beings). We are, obviously, in need of new members. So, if you love us, please, we beg of you, could you possibly help by mentioning us on RPG’s that you play, or even friends. Sometimes, a few words a link can go a long way. -winks-
On other notes, a few boards have yet to be created – so for now, we’re just going to name them and tell whether it’s ‘claiming’ ‘land’, etc. And then do the descriptions later. Also, there a few important characters in need of masters, two Gods, two Guardians and six Protectors. Please, at least take a look at them, you never know, ne? -grins- Well, then, I’ll be off then! Happy role-playing, keep it real, post like hamsters on high, rake in those members and be safe!
.x. Sortilegium This is where updates, member of the month nominating && voting, past pictures, etc. shall be placed.
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.x. the Plot Ah, the dear plot; it shall be placed here, and you shall read it. Because it is going to help you in your understanding of the game - among other things.
.x. Journals This is where you can post a journal entry for yourself; everyone is welcome! Please; only one thread per member.
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.x. the Studio (3 sub-boards) This is where you can come and order a picture for you beloved character[s]. Please respect the image makers and be reasonable, being patient is also a must. Follow the rules and enjoy the results of your order.
.x. the Lounge (5 sub-boards) This is where you can go to just 'hang out' and start a conversation, or even start a few games or relative topics to the happenings of the real world. Or even a discussion about what you guys think could be better about Sortilegium or what could be a killer new plot idea, or perhaps if you like it? Anything can be talked about in the Lounge!
Sub-boards: ---the Buddie System ---Classrooms ---Gaming Arcade ---Rant and rave ---Spam!
Edil-Amandrah (3 sub-boards) Edil-Amandrah, the Haven of Sortilegium, is – basically – the most orderly, peaceful Realms of the four. The land itself is almost impossible to describe, endless seas of green plains, oceans, lakes, woodlands and forests, mountains and valleys. Many inhabit the land; from equine to lupine, to wild cats. The Realm itself is set inside an incredibly huge basin, a valley really, that surrounds the Realm and almost makes it impossible for another to infiltrate it. The only way to get into the Realm is through an entrance heavily guarded by more than just soldiers. No evil plagues Edil-Amandrah, through the work of the Goddess and Servants, no wars, battles – or even fights for no reasons – break out in this Realm. Edil-Amandrah distances itself from the Dark Realm, allying itself to the Neutral Realm instead, keeping away from the troubles of the outside Realm – with good reason.
Taravehan (3 sub-boards) Endless stretches of grass and moor lands spread vastly, running mile upon endless mile; whether it be filled with green grass or the soft, soggy waters and marsh lands of the moors. The largest and finest of maps could not capture the infinitesimal details that speck the lands, such as the vast lakes with hallowed out caverns beneath their surfaces, and the fast-paced rivers that cut through the lands in each cardinal direction, North, South, East and West, all leading towards some unknown destination. Perhaps the sea, or even the mountain range, where the water is famed to run uphill, not down the slopes. The river that runs North and South stretches out into one of the marshes, which leads it into a mass of brackish and unclear waters, where there are patches of dry soil to safely walk upon, instead of traipsing through the mud where one can easily get stuck or ambushed. This realm is especially known for the lavish sunrises and sunsets, simply so because the land is so flat, that the sun seems to just rise up from the lips of the Earth, and you can watch it on it’s long trek up into the heavens with such ease, with no obstacles or mountains in your line of sight. Sparse forests are scattered remotely about the lands, where those who wish to find shelter, and a supply of food and fresh water, for the clumps of trees are usually located around the rivers, the thickest laying around the lake.
Ebon-Rih (3 sub-boards) Ebon-Rih; a place of evil, deceit, cruelty, malice, poverty and starvation, and they’re only a few words to describe it by. The Realm it self is the complete opposite of both Edil-Amandrah and Taravehan; lacking any morality and order. Ruling with a brutal force, driving his followers with an iron fist, the God Lucivar lusts power, death and war, and as a result, the inhabitants of Ebon-Rih, too, react in the same way, minds twisting and bending to his will. The land it self is, to put it lightly, a horrid disgrace. Rarely is there a substance of green foliage, and even scarcer would be the lack of clean – or any, there of – water. Ebon-Rih is indeed the Dark Realm, allying it self with the Isle of Trice. Thirsty for War, the ones more commonly know as the Sinners, abide in the darkness, waiting for their God’s signal, to finally quench that ever growing thirst.
Isle of Thrice (3 sub-boards) Not all that can walk the earth is living, nor are those who haunt it dead. Beyond death, there is life, in this place. For some, life ends with death; death is something to be feared. For the God of Thrice, Death is Power. It's the ultimate strength. There are three opportunities in this entire 'life'time, this realm. Once, you live. Twice, you die. Thrice, you return, one of the living dead. Thrice is where those who have been called back exist, along with their God to whom they look. This is the land of Erigo Silenti, God of Necromancy. The island is surrounded by a ring of cliffs and fallen stones, a large mountain looming in the center, upon which the God makes his palace. Caverns and lakes mostly dot this rather bare terrain, though a few forests cling to the innards of the island and around the base of the mountain. Otherwise vegetation is sparse, and trees arrange themselves randomly where the forests cannot be found. The terrain is hilly, the heights ranging from tall to very low. The cliffs that encompass the island provide only one way off; the shoreline.
Arkan-da Arkan-da; the meeting place of the three God’s, hidden from anyone that is not either a Servant or a God. The place itself is designed in a forest, hidden deep in the core, protected by the power of the three God’s. Nothing can get in, without warrant, and no one get out, without the proper knowledge of the Gate Keeper, he who is a Tiger, older than Jaairyah, himself, going by the name of Shaden. A place of magic, of wonder, of power and of forbidden secrets.